AdelaideSpellguard
The Amber Mage
   
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RE: Exalted games and chars
(14-07-2009 06:05 PM)Bifford Wrote: Dreams is the 1st age, yup. which is why i was even more naughty and went straight online and bought the 2nd edition rulebook too lol.
Converting Nevyn didn't prove too hard actually as he fits into the Solar way of life quite nicely. Some of the other characters might be harder as they would need Lunar or other Sidereal races to properly work, and I don't have those expansion books yet....hmmmm.....Christmas wish-list!!!! Nice! 
I need to read all the setting and playing gumph then do my own little game with 3 or 4 characters i can control while also being GM so as to get used to the whole system.. then do a small game with any of the table top seaxe'rs that allow me to jump in feet first! :}
You're welcome to join in the fun if you wish!
Sam
In your original post you did say 2nd age
Conversion wise Solars can sometimes adapt well, in fact they're probably the easiest out of the lot, but for any of them when it gets to charms it can get quite complicated. A lot of the time you may find that the character you want to convert from doesn't have the charms at the beginning of the tree but instead jumps straight to the middle. It may also mean that characters all start off at different levels so if you're not happy with this then you'll either need to dumb down the more powerful ones or give everyone else extra experience to spend as they please.
I'm wanting to run a game myself eventually (in fact I have one planned) so if you wanted a hand looking through (though I admit I'm not very experienced in it - at all) feel free to ask. I'll even gen a test character you can run through various situations should you wish.
I'm tempted to come along to the Monday night TT but I know that if I did I wouldn't arrive until about 9pm - not fair on the other players since they'd either need to run my character and I wouldn't be there for too long (not sure what time you finish but I'm guessing about 10pm ish)
Adelaide Spellguard Kael d'Amberville
Amber Mage
Assistant Head of the Mages Guild
Countess of Foulness
Brohn Noble: Head of House Spellguard
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| 14-07-2009 06:48 PM |
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Jon Peacemaker
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RE: Exalted games and chars
I have been thinking, it may be a good idea to push the players towards non-CotH characters for two reasons:
1 – Most of them really don’t fit into faux oriental mangaesque background. The characters in the beginning are more like low powered supers than the standard fantasy characters and I think having characters which are built for that background rather than the generic sword and sorcery is probably a good idea.
2 – The CotH characters mainly have a lot of background history which may be slightly daunting for a novice GM. Having new characters means that you have greater power to influence how the characters develop, how they fit into your idea of what you want the campaign to be, rather than conflicting with what the player expects their characters to be able to do and achieve.
I understand that this might not be possible for all the players, they like having their characters that fit into any campaign world, but sometimes that fit is a bit awkward. Personally when I am setting up a stand alone campaign I prefer it that players have new characters, then again when I play in stand alone campaigns I prefer making up new characters as a player.
Since there hasn’t been a huge amount of feedback on this thread it might be an idea to bring this up on Monday night. I am expecting my current campaign to draw to a close in the next 4-6 weeks, ignoring the holiday break. I am not sure how far a long in preparing your campaign you are, but if you are expect the players to make their own characters (which is generally a good idea), even if it is only a basic idea about what that character is and does, I find giving them enough time to do this before the campaign starts is a good idea. About half of the Monday Nighters have some experience of Exalted, even if it is only minor so it should not be too difficult. Also giving them a handout about the campaign background and character options, before the campaign starts is also a good move (see the D&D threads on this forum for example).
Anyhows that’s just my opinion, it’s your campaign so run it how you want. As GM always remember you are the ultimate power and never accept players telling you how you should run things, if rules don’t work for what you want either ignore or change them. Only one rule is ever sacrosanct Rule 0.
What darkness dwells within the hearts of player's? Only the Evil Ref knows!
I'm simply one Hell of an Evil Ref
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| 24-07-2009 10:32 AM |
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Bifford
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RE: Exalted games and chars
(24-07-2009 10:32 AM)Jon Peacemaker Wrote: I have been thinking, it may be a good idea to push the players towards non-CotH characters for two reasons:
1 – Most of them really don’t fit into faux oriental mangaesque background. The characters in the beginning are more like low powered supers than the standard fantasy characters and I think having characters which are built for that background rather than the generic sword and sorcery is probably a good idea.
A good point, there's also the thing of when you generate your character a-new you get some insight into the way the game system runs.
(24-07-2009 10:32 AM)Jon Peacemaker Wrote: 2 – The CotH characters mainly have a lot of background history which may be slightly daunting for a novice GM. Having new characters means that you have greater power to influence how the characters develop, how they fit into your idea of what you want the campaign to be, rather than conflicting with what the player expects their characters to be able to do and achieve.
I understand that this might not be possible for all the players, they like having their characters that fit into any campaign world, but sometimes that fit is a bit awkward. Personally when I am setting up a stand alone campaign I prefer it that players have new characters, then again when I play in stand alone campaigns I prefer making up new characters as a player.
This is a very good point, and you know it was fairly hard for me to convert Nevyn to Exalted, and he's a fairly simple being (  )
I'm liking the idea of new characters more and more, especially now you've said I can mould them as they play LOL.
(24-07-2009 10:32 AM)Jon Peacemaker Wrote: Since there hasn’t been a huge amount of feedback on this thread it might be an idea to bring this up on Monday night. I am expecting my current campaign to draw to a close in the next 4-6 weeks, ignoring the holiday break. I am not sure how far a long in preparing your campaign you are, but if you are expect the players to make their own characters (which is generally a good idea), even if it is only a basic idea about what that character is and does, I find giving them enough time to do this before the campaign starts is a good idea. About half of the Monday Nighters have some experience of Exalted, even if it is only minor so it should not be too difficult. Also giving them a handout about the campaign background and character options, before the campaign starts is also a good move (see the D&D threads on this forum for example).
Firstly, that's all good - it means your 4-6weeks ends after my trip to Paris with Sarah (FYI I shall be absent on the Monday 24th August).
Secondly, if I'm honest I have not as yet had any chance to think of any ideas, or even finish reading the information in the rulebook regarding the Exalted setting etc. I did get a decent way through the First Age book, but naturally that is going to be different to the Second Age setting. I need to read that and then do some plotting!!!!
I was thinking of an "intro game" however so that it's nice and simple and eases all of us into the Exalted world, following straight into a harder one.
(24-07-2009 10:32 AM)Jon Peacemaker Wrote: Anyhows that’s just my opinion, it’s your campaign so run it how you want. As GM always remember you are the ultimate power and never accept players telling you how you should run things, if rules don’t work for what you want either ignore or change them. Only one rule is ever sacrosanct Rule 0.
Sweet!  I really appreciate all your comments Dave and will think on them all long and hard (but not too hard as that may hurt my brain!)
Sam.
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| 25-07-2009 07:05 AM |
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