Arcanium Society Revamp
Hi all,
Gone real silent on the Arcanium Society front, I apologise for this. I do want to continue the Knights of Purity story arc to it's end at least though and probably some specials too (with Gary's blessing). I am, however, unsure of it's future using the BRP rules however, and don't think it works for the setting. I know this'll mean changing the rules again but I think I've found the perfect system for it - HeroQuest.
For those who are not familiar with HeroQuest, the character sheet is literally your character bio and a list of skills that you create (that's right, you make up the skills for your character). It's simple, easy to understand and allows complete freedom concerning abilities etc.
I haven't thought too much on this yet, but I am thinking that characters have a points value that relate to how long they've been around, so the oldest characters (the ones played by Gary, Paul, Dave, Wayne etc.) get a big boost to skill values, the "current gen" characters who have been active recently (the ones played by myself, Max, Troy, Sam, Chris, Alex, James etc.) get a fair boost to their skills and any new characters start off with the basic.
Comments and criticisms, as always, are welcome.
Darren
My characters in Seaxe systems:
HMS - Barkskin/Barlara Stormbull
Company of the Helm - Barlara Bretta
Arcanium Society - Damien Bennet
Mutant Chronicles - Jorrick Henrikson
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